Changes for 1.2.1


Changes

  • Increased size of enemy health and status icons
  • Added status icon for damage over time
  • Changed status icon of bloodlust passive
  • Hitpoints, protection and experience will be saved between levels
  • Reduced darkening on low life
  • Reduced value of all ability duratin upgrades
  • Implemented death animation for enemies
  • Increase damage of energy hits from 0.3 to 0.4
  • Implemented dying sounds to enemies

Fixes

  • Improved text alignments on map view
  • Explosions did not work
  • Upgrade view was too small for Steam Deck
  • Loading of character stats on continue view
  • Strange pause after continue
  • German label for crit. chance was wrong
  • All ability duration upgrades affected enemies as well
  • Again button did not work
  • Wrong faction of sandbox abilities
  • Spawned mobs had issues with nav mesh
  • Spawned mobs had not the same faction as spawner
  • Keybindings were not visible
  • Path on map was wrong after loading

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